Outward rune combos
Strike your weapon on your shield, removing the elemental infusion to make an explosion of that element.Lowers the weapon’s durability by 6%.īlue rune that does nothing on its own, but can produce combo effects by casting other runes, in the correct order. Can hit the target twice and inflict the Confusion status effect.Ĩ100200Gong StrikeRequired: Infused Weapon, Shield Rush forward to hit foes with your shield for high Impact. Will knock down a target afflicted by the Confusion status effect.Ĩ100130Mana PushSpell which inflicts no damage but has high Impact in a wide area in front of the caster.Ĭan be combined with other spells for powerful effects.Ĩ100140Mana WardEnvelops you in Mana and, for an instant, you become immune to Damage.Ĩ100150ConjureSpell which does nothing on its own, but can be combined with other abilities. Ĩ100121Sweep KickWeak attack with a wide arc of effect and high Impact. Inflicts Extreme Bleeding.Ĩ100120Push KickWeak attack that excels at knocking back enemies. Strong shot that goes through enemies and hits other foes behind. Let loose a very strong arrow shot with a long windup, making it a poor option in the middle of combat. Locking on foes is essential with this skill. Causes the Cripple status effect on the target. This skill lowers the durability of the torch or lantern used.Consumes some of the lantern's durability. Shoots fire from the torch or lantern, which also inflicts the Burning status effect. If it has both, they are quadrupled instead.Ĩ100090FlamethrowerRequired: Torch or Lantern If the enemy has the Pain or Confusion hex, this attack’s damage and knockback are doubled.
If the attack hits the enemy’s back, the damage and impact are tripled.ĭagger attack. Requires the Rage boon.Lower weaponsĭagger attack. Jumping attack that creates a shockwave upon landing, with high Impact and Damage. Throws your equipped lantern on the enemy, creating a zone of fire for 5 seconds.Ĩ100020Predator LeapRequired: Rage Boon, Melee Weapon